Games
Third-person Action Adventure
(Unannounced)
I joined the project mid-way through pre-production as a Gameplay Designer. My responsibilities were to research, design, and support prototyping of some of the core systems of the game, such as enemies, player traversal, player weapons, abilities, powers, gating mechanics, and control schemes.
CLASSIFIED
Warhammer 40,000: BATTLE SISTER
(2020)
This is the first project I was part of from the R&D phase down to launch and post-launch updates. I was responsible for designing from the ground up various foundational systems: player locomotion, player inventory, weapons, enemies, AI behaviors, encounters, boss design, and VR interactions. I was also responsible for the level design, from the early block-out phase to creating encounters, interactions, VO, cutscenes, and balancing.

DROP DEAD: DUAL STRIKE
(2019)
During the development of the project, I was the only full-time Game Designer on the project. I was responsible for designing various systems to be added to the game to provide a better 6DoF VR experience, such as: dual wield mechanics; immersive pickup spawns; melee weapons and damage states; 6DoF Interactions (dodging and deflecting); inventory rework; combo multipliers; new mechanics onboarding; rebalancing all levels.

Work
Experience
2021 - Present

Playground Games
Gameplay Designer - Grade 1
I am currently working on Fable, a AAA Third-Person Action Adventure, as a Gameplay designer. I am responsible to design and help the team implement multiple player-driven features and systems.
2018 - 2021

Pixel Toys
Experienced Game Designer
I worked on various indie titles, mostly VR games, but also on premium mobile and PC games. I had a wide range of responsibilities and contributions, reaching into Game, Gameplay and Level Design.
Education
2017 - 2018
Birmingham City University
MSc – Video Game Enterprise, Production and Design (Gamer Camp)
This course allowed me to develop skills in project management, software development, stakeholder management, pitching, and game design fundamentals.
During this period I have mainly held the position of Designer and Producer for the following projects:
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The Last Library (Android Game): managed a group of 9 within various disciplines; created and managed the product backlog and planned sprint; held the role of SCRUM master, QA and Usability testing manager and Music and Sound manager; and held regular Sprint Review for stakeholders.
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ECHOES (PS4 Vertical Slice): managed a group of 15 within various disciplines; held the roles of Head of Production, SCRUM master, Music, and Sound Liaison, Narrative and Level Designer, QA and usability testing manager; held regular sprint reviews for stakeholders.
2013 - 2017
Università della Svizzera Italiana
BSc – Bachelor of Communication Sciences and Medias
Software Skills
& Expertise
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Unity Engine
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Unreal Engine 4
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Azure DevOps
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JIRA
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SourceTree
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Fork
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Perforce
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2022 Microsoft Office
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GSuite Package
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Adobe InDesign
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Adobe Photoshop
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Basics of HSM and FSM systems