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When joined the team I quickly became responsible for the design of core gameplay systems. I also had to become accustomed to and proficient with proprietary tools.

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I am responsible for the design of various aspects of the project design, including features within:

  • Player Traversal

  • Adaptive Camera

  • Enemy Design

  • Ability Design

  • Encounter Design

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My responsibilities range from designing and creating documentation around features to implementing and balancing them using the engine editor, as well as leading small feature teams in implementing the same features.

A new beginning for the legendary franchise

Explore a land of fantastical creatures and wondrous places. Developed by Playground Games for Xbox Series X|S and Windows 10.

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