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When joined the team I quickly became responsible for the design of core gameplay systems. I also had to become accustomed to and proficient with proprietary tools.
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I am responsible for the design of various aspects of the project design, including features within:
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Player Traversal
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Adaptive Camera
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Enemy Design
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Ability Design
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Encounter Design
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My responsibilities range from designing and creating documentation around features to implementing and balancing them using the engine editor, as well as leading small feature teams in implementing the same features.
A new beginning for the legendary franchise
Explore a land of fantastical creatures and wondrous places. Developed by Playground Games for Xbox Series X|S and Windows 10.
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